Game Development: What To Do When You Have No Idea What To Do

Game Development: What To Do When You Have No Idea What To Do

I was staring at my computer screen like a senile old man stares into space. I was clearly looking at something, yet my focus was not present. I was lost in my head, thoughts and ideas racing past me like a cat that just saw a cucumber.

I had no idea what to do.

I was in the middle of this massive project. So many pieces, so many things to do…yet I had no idea where to begin. It started out great. I just jumped in and worked on the fun parts. But all the fun parts were done, and now I was dealing with the aftermath of getting slapped in the face with the big fat fist of reality. My project was bigger than my head could handle at this point, and it was driving me psycho. My brain felt like it was ruining my life, like a deranged vault dweller with a Fatman.

This had to stop.

The Anatomy of an Indie Game Press Kit

The Anatomy of an Indie Game Press Kit

A press kit is one of those things that just sounds intimidating to the new developer. It sounds like something that big corporations do, or some big complex project that you hire a PR firm to work on for you. But despite that bias and general resistance to making one, building a press kit isn’t all that hard. In fact, it’s so simple that I made an infographic for you to wrap your head around.

This article is going to attempt to make what sounds like a complex topic, quite simple, by listing all of the things that you need in a press kit. There are some essentials that you cannot go without, and there are a few things that are nice to have, but by no means required. Here are a few things to hopefully help you out on building one yourself.

7 Signs You’re Stuck in the Dev Cycle of Doom

7 Signs You’re Stuck in the Dev Cycle of Doom

For a long time I woud tell people that I was a game developer. And then people would ask me what games I made. Shit!!! I realized that although I was developing, I wasn’t really developing to PUBLISH. And I got caught in what I call the Dev Cycle of Doom. To keep you from making some of the same mistakes I made, here are 7 signs that could mean you’re stuck there.

Finish a Damn Game!

It took me 10 years to finish my first game. I wish that was a joke. But life is full of surprises. You start a project, you work really hard on it, it loses its luster a bit…but then, maybe you play something that you LOVE, and BAM! The cycle can repeat itself. And before you know it, you have a folder full of unfinished projects.

The MASSIVE Indie Game Marketing Post (And How To Get Started!)

The MASSIVE Indie Game Marketing Post (And How To Get Started!)

Marketing is probably the biggest topic in the indie game universe right now. Even if you’ve never finished your first game, you’ve probably already given thought to the way you might get it out there and entice people to play. Because lets face it, one of the coolest parts about being a game developer is watching other people play your game, and it would suck if you released your game and there was no one.

So with that in mind, I wanted to compile my thoughts on first, what it means to “market” a game, but secondly how to do so. I thought Id write a post and compile a ton of marketing information all in one place, so that you can worry less about marketing, and worry more about making great games!