Marketing is probably the biggest topic in the indie game universe right now. Even if you’ve never finished your first game, you’ve probably already given thought to the way you might get it out there and entice people to play. Because lets face it, one of the coolest parts about being a game developer is watching other people play your game, and it would suck if you released your game and there was no one.
So with that in mind, I wanted to compile my thoughts on first, what it means to “market” a game, but secondly how to do so. I thought Id write a post and compile a ton of marketing information all in one place, so that you can worry less about marketing, and worry more about making great games!