If you ask any developer about their zombie projects, they will instantly know what you mean. And not just in game development either, its a common thing with creators across the planet. Every person that has the ability to create things from the ground up invariably wants to create as many things as they can. It’s almost hard wired in our brains to seek out the fun parts of creation. The discovery, the experimentation, the planning. It’s a blast to sit down and prototype, or just get a bunch of ideas together and create the begining framework of something awesome.
But with game development specifically, “zombie projects” are a different beast, because it is so freaking easy to start a game these days, and yet it is so damn hard to finish one. And finishing is hard enough, but its difficulty gets magnified when you keep on starting.
And dude…I’m not judging. I’m talking from experience here. And I’m going to share with you how I overcame this very problem.