Programming, Systems design, and Level design.
Game dev, programming, art, architecture, cinematography, music
Hi! I'm Leo, a full time indie dev from Canada working on my first commercial game PONGSLAUGHT. Been learning game dev and its many facets over the course of just over a decade through both self-teaching and post-secondary training. My niche/style draws heavily from the pixel art games of yesteryear, heavy-inked comics like the works of Frank Miller and 80s culture. Oh, and I'm addicted to learning, probably helps.