Nobility (working title)
By Ithiel Dragon

Use, or abuse, your status and power



Work in Progress





Getting Started
By Ithiel Dragon on February 17, 2018, 6:32 am.

Well, technically this isn't my first game. It's my fifth, but all the previous games I've made were very short demo projects that were made for assignments in college.  This one is far more ambitious than any of those. I'm probably in way over my head, but I've been sitting on this idea for a few years now, poking at the game design document every once in a while, and I decided it was finally time to DO something about it. 

So here I am.

I looked at a couple different engines to use, and eventually settled on RPG Maker MV after trying out the demo for about a month.  I know, I know, a lot of people seem to shit on this engine and the games made with it.  But really, for what I wanted to do, its nearly perfect. It's uses the exact retro-ish RPG style that I wanted to use for the game, and I was able to pick up the basics pretty quickly with the help of plenty of online tutorial videos.  I think its a very good engine for someone like me who has very little programming experience, and there are TONS of great plugins that I've found to help tweak the program into doing exactly what I want.

I've been a fan of the Harvest Moon games for many years now, and this game is definitely inspired by that genre.  But while the graphics might fool you into thinking this is a 'kids' game, it definitely isn't.  There will be a lot of adult themes, and have a much darker edge than Harvest Moon.  I want the player to be able to play the game pretty much any way they wish.  There are 'good' decisions and 'bad' decisions the player can make, each with their own benefits and drawbacks. I don't want there to be just one 'right' way to play.  Again, maybe this was a bit too ambitious for such an early project, but I've been having a lot of fun with it.

I sent off a very short demo to a friend, and she said she liked it.  Apparently she let her daughter play it too, and she said she was looking forward to playing more of it.  So I'm taking that as a good sign. I'm only two months into the project and I've barely scratched the surface of what I want to do.  Will see how things go. 

LawrenceParry 3 weeks ago

Sounds exiting. I am concerned that you might be over-scoping considering this is your first full game. Make sure to start small and build out from there. It' easier to add features later on if you have the time then have to remove them mid development. Tim made a video on the topic here Good luck, I look forward to hearing updates :)

Jmcm16 4 weeks ago

Sounds like a very ambitious scope! It would be interesting to see a game with that much depth in the narrative. And I find that it never matters what tools you use, so long as you have the technical skill and artistic vision to see the project through in as good of quality (debatable for sure) as you can. I've heard a lot of people complain about Game Maker Studio as well. But more and more, studios are proving it's just as good of tool as any other. Just as you said, we'll see how it goes.