By LawrenceParry

Dodge through traffic in rocket powered cars

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Work in Progress





Other devlogs on this game:

V1.0 & Android release!
Devlog by LawrenceParry on April 7, 2018.

Fine Tuning.
Devlog by LawrenceParry on January 21, 2018.

v0.2 now playable!
Devlog by LawrenceParry on November 3, 2017.

Devlog by LawrenceParry on November 1, 2017.

Where's the game?
Devlog by LawrenceParry on October 28, 2017.

Gameplay and dev update!
Devlog by LawrenceParry on October 24, 2017.

More polish, more vehicles.
By LawrenceParry on February 20, 2018, 7:29 am.

More polish and I'm not talking about a West Slavic language. Vehicles accelerate much faster at low speed which increases the pace of the game considerably and makes mistakes less impactful. The players shield now remains for half a second after slowing down. This gives the player a chance to smash vehicles while traveling round corners and drifting. Handling has been improved, drifting is easier and less random. Unlocks and settings are now saved between sessions so you can come back and everything will be right where you left it. Oh and bug fixes. Lots and lots of bug fixes.

More vehicles - Three new vehicles have been added. All vehicle stats have been tweaked so that they remain balanced.

Drift - Nippy and great at drifting, not good at smashing vehicles.

Turner - Good all rounder, great handling.


Truck - Great at plowing through cars without sacrificing too much in other stats.



  • Three new vehicles.
  • Tweaked vehicle stats.
  • Faster acceleration at low speeds.
  • Shield remains for half a second after slowing down.
  • Skinny track segments are shorter.
  • Progress and settings are saved between sessions.
  • Resolution scale setting.
  • Modified camera follow.
  • Wind effects when travelling at a high speed.
  • Countless bug fixes.


LawrenceParry 4 months ago

Thanks for the feedback Jmcm16. I'll look into fixing the volume controls.

Jmcm16 4 months ago

Really fun game! Fairly polished and plays fairly nice. I would like to note that the volume controls don't seem to work like they should, as turning down the master volume didn't seem to turn down the volume of the sound effects in the game. Other than that, good job so far. Keep it up!