Back to coding after all this time.
This is the first devlog in my new game jam game Race the Martian Handhunters
This is the first Devlog about our game Boxtory. Just look at the gameinformation for more news. The most important thing is that we need Playtesters for the Prototype soon.
Using a level editor to create levels
Creating more passengers for the game
Talk about the coin system, menu changes, the importance of prefabs, and some problems we're still tackling.
The End is just the beginning
The last 10% it takes to launch something takes as much energy as the first 90% - Rob Kalin Founder of Etsy
Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do.
Just a whats changed update to the game, along with a exciting development!
Making my game social network friendly so friends can enjoy it!
Working on my dream
Just a simple update on whats been added / tweaked
A new alpha, promo video and a website!
How I went about proceduraly generating the background tiles for my game Jumper.
A catchup session on Jumper, and whats next. Also I've broke two of my Devlogs so far, thankfully Tim is an awesome guy and is helping me out. I wont break this one I promise ;)
A catchup session on Jumper, and whats next.
2 players running around and fighting against each other
A brand new video and a Greenlight Submission!
A short video to showcase the progress I have made on the 'colder' worlds in the game.
This is the very beginning of Hunter Spade Redux! My 2nd attempt to release a previous Ludum Dare game!
Third build for Fragments of Genesis Alpha is now live on Gamejolt and IndieDB! ^_^ The steam greenlight campaign is live!
Changes and fine tuning ^_^ Check it out!
Turns out the little things make a huge difference...