Talk about the coin system, menu changes, the importance of prefabs, and some problems we're still tackling.
The End is just the beginning
The last 10% it takes to launch something takes as much energy as the first 90% - Rob Kalin Founder of Etsy
Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do.
Just a whats changed update to the game, along with a exciting development!
Making my game social network friendly so friends can enjoy it!
Working on my dream
Just a simple update on whats been added / tweaked
A new alpha, promo video and a website!
How I went about proceduraly generating the background tiles for my game Jumper.
A catchup session on Jumper, and whats next. Also I've broke two of my Devlogs so far, thankfully Tim is an awesome guy and is helping me out. I wont break this one I promise ;)
A catchup session on Jumper, and whats next.
2 players running around and fighting against each other
A brand new video and a Greenlight Submission!
A short video to showcase the progress I have made on the 'colder' worlds in the game.
This is the very beginning of Hunter Spade Redux! My 2nd attempt to release a previous Ludum Dare game!
Third build for Fragments of Genesis Alpha is now live on Gamejolt and IndieDB! ^_^ The steam greenlight campaign is live!
Changes and fine tuning ^_^ Check it out!
Turns out the little things make a huge difference...
I will try to update this as often as I can, with the progress of Medieval Steve.
An update where I'm adding another mechanic to the game - planetry landing
As expected, Implementing an alternative physics code broke the game
Progress on the Vacuum since July(ish)
I've been working on ascension for quite some time, and its cool. It works. Its fun. But designing how scoring works, how players are rewarded, and how they progress is harder than I thought.