Devlogs Read What Developers Are Up To

Tim Ruswick

Designing mechanics around progression...it's harder than it sounds.

290
5

I've been working on ascension for quite some time, and its cool. It works. Its fun. But designing how scoring works, how players are rewarded, and how they progress is harder than I thought.

1 year ago Ascension: The Impossi...
Ched80

To C and back again

197
0

Progress on the Vacuum since July(ish)

1 year ago The Vacuum
Ched80

Yet another mechanic

217
1

An update where I'm adding another mechanic to the game - planetry landing

1 year ago The Vacuum
JForthDesigns

Medieval Steve Progress

262
2

I will try to update this as often as I can, with the progress of Medieval Steve.

11 months ago Medieval Steve
TsuyoiRaion

Alpha v0.2 Release

233
1

Changes and fine tuning ^_^ Check it out!

11 months ago Fragments of Genesis
Asix Jin

Calculating the Attack!

218
2

This is the very beginning of Hunter Spade Redux! My 2nd attempt to release a previous Ludum Dare game!

10 months ago Hunter Spade Redux
JForthDesigns

Sow/ Ice world progress

260
5

A short video to showcase the progress I have made on the 'colder' worlds in the game.

10 months ago Medieval Steve
JForthDesigns

Progress Update V1.04

210
2

A brand new video and a Greenlight Submission!

9 months ago Medieval Steve
troshik1991

Split screen gameplay test

209
2

2 players running around and fighting against each other

9 months ago Siege of Supremes
Pyledrvr010

Devlog #2 - Procedural Generation

168
0

How I went about proceduraly generating the background tiles for my game Jumper.

8 months ago Jumper
Pyledrvr010

Devlog #4 - Jumper, whats here and to come.

132
1

Just a whats changed update to the game, along with a exciting development!

6 months ago Jumper
Great Gale

Persevere

131
2

Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do. - Pele

6 months ago YGGD THE FALL
Great Gale

The last 10%

115
0

The last 10% it takes to launch something takes as much energy as the first 90% - Rob Kalin Founder of Etsy

6 months ago YGGD THE FALL
GrassWhooper

Shoot N Run Second Iteration (First Dev Log)

80
0

the first dev log on my game, and it is the second iteration of it. briefly explain on how to play the game, and the biggest changes from the previous iteration.

5 months ago ShootNRun
Pyledrvr010

Devlog #6 - IT'S OUT! And There's a Trailer ;)

61
0

Its been a long hard journey, but finally this month my first game was released, and I'm very excited.

4 months ago Jumper
Asix Jin

#8.5 - Recap 1

42
0

Taking a look back on the past two months

2 months ago Tiny Mystic
MuffinMan

Version 1.2

47
0

Now avaliable for Android and iOS. 2 new levels added!

2 months ago Red.
DragonKnight

Monument Race dev log #3 New Version

52
1

The new version of monument race is now playable on itch.io

2 months ago Monument Rivals
Pixels of the Caribbean

Release in kongregate

47
1

please check it out send me some feedback

2 months ago Catch the Rain
Fab WindSk8

WindSkate beta 0.211 is out!

44
0

New career mode, tutorial, new camera motions, wind indications, new racetrack!

2 months ago WindSkate
22 Games

We will fight in the shade

37
0

I have added persian archers and some other things.

2 months ago Gates of Hades
Timeline Games

Devlog #1 Small Update

29
0

A new update available, fixing some bugs and level select maps, and added a new level.

1 month ago Slime Wars
Ched80

Breaking Physics

213
0

As expected, Implementing an alternative physics code broke the game

1 year ago The Vacuum
Tim Ruswick

Implementing player feedback and polish

235
0

Turns out the little things make a huge difference...

11 months ago Ascension: The Impossi...
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