Devlogs Read What Developers Are Up To

Tim Ruswick

Designing mechanics around progression...it's harder than it sounds.

325
5

I've been working on ascension for quite some time, and its cool. It works. Its fun. But designing how scoring works, how players are rewarded, and how they progress is harder than I thought.

2 years ago Ascension: The Impossi...
Ched80

To C and back again

228
0

Progress on the Vacuum since July(ish)

2 years ago The Vacuum
Ched80

Yet another mechanic

246
1

An update where I'm adding another mechanic to the game - planetry landing

1 year ago The Vacuum
JForthDesigns

Medieval Steve Progress

291
2

I will try to update this as often as I can, with the progress of Medieval Steve.

1 year ago Medieval Steve
TsuyoiRaion

Alpha v0.2 Release

267
1

Changes and fine tuning ^_^ Check it out!

1 year ago Fragments of Genesis
Asix Jin

Calculating the Attack!

257
2

This is the very beginning of Hunter Spade Redux! My 2nd attempt to release a previous Ludum Dare game!

12 months ago Hunter Spade Redux
JForthDesigns

Sow/ Ice world progress

294
5

A short video to showcase the progress I have made on the 'colder' worlds in the game.

12 months ago Medieval Steve
JForthDesigns

Progress Update V1.04

244
2

A brand new video and a Greenlight Submission!

11 months ago Medieval Steve
troshik1991

Split screen gameplay test

236
2

2 players running around and fighting against each other

11 months ago Siege of Supremes
Pyledrvr010

Devlog #2 - Procedural Generation

200
0

How I went about proceduraly generating the background tiles for my game Jumper.

10 months ago Jumper
Pyledrvr010

Devlog #4 - Jumper, whats here and to come.

161
1

Just a whats changed update to the game, along with a exciting development!

9 months ago Jumper
Great Gale

Persevere

161
2

Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do. - Pele

9 months ago YGGD THE FALL
Great Gale

The last 10%

149
0

The last 10% it takes to launch something takes as much energy as the first 90% - Rob Kalin Founder of Etsy

9 months ago YGGD THE FALL
GrassWhooper

Shoot N Run Second Iteration (First Dev Log)

118
0

the first dev log on my game, and it is the second iteration of it. briefly explain on how to play the game, and the biggest changes from the previous iteration.

7 months ago ShootNRun
Pyledrvr010

Devlog #6 - IT'S OUT! And There's a Trailer ;)

95
0

Its been a long hard journey, but finally this month my first game was released, and I'm very excited.

6 months ago Jumper
Asix Jin

#8.5 - Recap 1

79
0

Taking a look back on the past two months

5 months ago Tiny Mystic
MuffinMan

Version 1.2

73
0

Now avaliable for Android and iOS. 2 new levels added!

4 months ago Red.
DragonKnight

Monument Race dev log #3 New Version

82
1

The new version of monument race is now playable on itch.io

4 months ago Monument Rivals
Pixels of the Caribbean

Release in kongregate

63
1

please check it out send me some feedback

4 months ago Catch the Rain
Fab WindSk8

WindSkate beta 0.211 is out!

80
0

New career mode, tutorial, new camera motions, wind indications, new racetrack!

4 months ago WindSkate
22 Games

We will fight in the shade

61
0

I have added persian archers and some other things.

4 months ago Gates of Hades
Timeline Games

Devlog #1 Small Update

75
0

A new update available, fixing some bugs and level select maps, and added a new level.

3 months ago Slime Wars
Aryn/Eryn

ALPHA Demo and Backer Rewards?

69
0

I put out my game's Alpha and show off some Backer rewards,

2 months ago Monstructs: Makers and...
Ched80

Breaking Physics

251
0

As expected, Implementing an alternative physics code broke the game

2 years ago The Vacuum
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