I've been working on ascension for quite some time, and its cool. It works. Its fun. But designing how scoring works, how players are rewarded, and how they progress is harder than I thought.
Progress on the Vacuum since July(ish)
An update where I'm adding another mechanic to the game - planetry landing
I will try to update this as often as I can, with the progress of Medieval Steve.
Changes and fine tuning ^_^ Check it out!
This is the very beginning of Hunter Spade Redux! My 2nd attempt to release a previous Ludum Dare game!
A short video to showcase the progress I have made on the 'colder' worlds in the game.
A brand new video and a Greenlight Submission!
2 players running around and fighting against each other
How I went about proceduraly generating the background tiles for my game Jumper.
Just a whats changed update to the game, along with a exciting development!
Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do.
The last 10% it takes to launch something takes as much energy as the first 90% - Rob Kalin Founder of Etsy
the first dev log on my game, and it is the second iteration of it.
briefly explain on how to play the game, and the biggest changes from the previous iteration.
Its been a long hard journey, but finally this month my first game was released, and I'm very excited.
Taking a look back on the past two months
Now avaliable for Android and iOS. 2 new levels added!
The new version of monument race is now playable on itch.io
please check it out send me some feedback
New career mode, tutorial, new camera motions, wind indications, new racetrack!
As expected, Implementing an alternative physics code broke the game
Turns out the little things make a huge difference...
Third build for Fragments of Genesis Alpha is now live on Gamejolt and IndieDB! ^_^ The steam greenlight campaign is live!
A catchup session on Jumper, and whats next.