I've been working on ascension for quite some time, and its cool. It works. Its fun. But designing how scoring works, how players are rewarded, and how they progress is harder than I thought.
Progress on the Vacuum since July(ish)
An update where I'm adding another mechanic to the game - planetry landing
I will try to update this as often as I can, with the progress of Medieval Steve.
Changes and fine tuning ^_^ Check it out!
This is the very beginning of Hunter Spade Redux! My 2nd attempt to release a previous Ludum Dare game!
A short video to showcase the progress I have made on the 'colder' worlds in the game.
A brand new video and a Greenlight Submission!
2 players running around and fighting against each other
As expected, Implementing an alternative physics code broke the game
Turns out the little things make a huge difference...
Third build for Fragments of Genesis Alpha is now live on Gamejolt and IndieDB! ^_^ The steam greenlight campaign is live!
A catchup session on Jumper, and whats next.
A catchup session on Jumper, and whats next. Also I've broke two of my Devlogs so far, thankfully Tim is an awesome guy and is helping me out. I wont break this one I promise ;)