The original vision is still there for the game and i intend to keep it there. I have done a lot since my last log.
Collision issue and enemy movement
My trials and tribulations of working on Cowboy Down solo.
Today is the second day that i have been working on this project. Lets hope that i work on it until completion, we all know how hard that is.
The new version of monument race is now playable on itch.io
Prototype (phase 2) more graphic packs
Another day, another update.
Today I started one of the hardest things in my game(Shop):D. Today I did Shop scene, list of items are scrooling, but few lines in code dosen't work, I don't know why,probaly it's unity 2017 bug.
I will try to update this as often as I can, with the progress of Medieval Steve.
Changes and fine tuning ^_^ Check it out!
A short video to showcase the progress I have made on the 'colder' worlds in the game.
A brand new video and a Greenlight Submission!
2 players running around and fighting against each other
This is the very beginning of Hunter Spade Redux! My 2nd attempt to release a previous Ludum Dare game!
so how did I come up with the idea and where I wanted to go with this game in the future.
What I got done this week on Slime Wars.
so in this devlog I made a video instead of a text I find this easier then writing.
We're getting close to a playable demo. Just a few more tweaks and adjustments to go!
Now that I'm done with the Tileset work, it's time to MAKE some character sets!
Third build for Fragments of Genesis Alpha is now live on Gamejolt and IndieDB! ^_^ The steam greenlight campaign is live!
I've been working on ascension for quite some time, and its cool. It works. Its fun. But designing how scoring works, how players are rewarded, and how they progress is harder than I thought.
A new alpha, promo video and a website!
Changed the player from 'fragile glass orb' to 'a piece of junk'
Since i been working a lot in the game and showing very little, i decided to create a devlog here!