2 players running around and fighting against each other
An update where I'm adding another mechanic to the game - planetry landing
A short video to showcase the progress I have made on the 'colder' worlds in the game.
This is the very beginning of Hunter Spade Redux! My 2nd attempt to release a previous Ludum Dare game!
I will try to update this as often as I can, with the progress of Medieval Steve.
Our Prototype is there and we want your feedback! We are so glad to show you how far we are so give it a try and have fun!
I have worked on the way the wind is indicated. It was very confusing for the players before. The game should be played by anyone, not only sailors!!
I hope this makes it easier to pickup!
Progress on the Vacuum since July(ish)
Project setup iteration
Creating more passengers for the game
I've been working on ascension for quite some time, and its cool. It works. Its fun. But designing how scoring works, how players are rewarded, and how they progress is harder than I thought.
Using a level editor to create levels
This is the first Devlog about our game Boxtory. Just look at the gameinformation for more news. The most important thing is that we need Playtesters for the Prototype soon.
Making my game social network friendly so friends can enjoy it!
Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do.
All the progress I've made since Ludum Dare.
The End is just the beginning
Just a simple update on whats been added / tweaked
How I went about proceduraly generating the background tiles for my game Jumper.
We are searching for Prototype testers because the Prototyoe will come this weekend. If you are interestes write a comment. It would help us so much.
Third build for Fragments of Genesis Alpha is now live on Gamejolt and IndieDB! ^_^ The steam greenlight campaign is live!
Changes and fine tuning ^_^ Check it out!
Turns out the little things make a huge difference...
Talk about the coin system, menu changes, the importance of prefabs, and some problems we're still tackling.