Crystal Cave VR (ON HOLD)
By Jmcm16


You must enter the cave ready to uncover the secrets locked within this First-Person VR adventure!

Platforms:

Status:

Concept

Genre:

Adventure

Audience:

Kids
 
 
 

About Crystal Cave VR (ON HOLD)
Updated February 25, 2018, 4:33 am.


GAME IS ON HOLD DUE TO SCOPE/MASTERPIECE ISSUES!

Devs, glad I found this video:

Why You Shouldn't Start With Your Masterpiece (Game Dev Underground)

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The game is simple: strap on a Cardboard-ready headset and assume the role of an explorer who is looking for crystals. You have assumed guns are not needed. Who needs guns in a cave? All goes well until the cave entrance collapses behind you! Now it's up to you to be able to find the tools you need to navigate your way out of the cave without becoming someone's lunch!

At this point, I'm looking to release the game for iOS, and if successful (launching my first game to the platform) I may look into getting it onto Android.

NOTE: While not the first game I've ever designed before, this is a project of mine I've been working towards for a little while now (not this version). Alas, I've had setbacks because of not considering my abilities and trying to invent technology rather than develop a game.


Read More »

Dev Log 4) I love my Masterpiece!
Devlog by Jmcm16 on February 25, 2018.

Dev Log 3) Milestones: Deadlines of Doom!
Devlog by Jmcm16 on February 21, 2018.

Dev Log 2) The Navigation Situation!
Devlog by Jmcm16 on February 17, 2018.

Dev Log 1) A New Beginning
Devlog by Jmcm16 on February 17, 2018.




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