Discovered the community yesterday (some great level headed videos too!),
lole, destroyed the whole post (like the others before me :p)
I'm currently working on the second version of my first solo project (Alcyon Infinity).
Poking my head around the real world after a year (not a great idea ><), I'm trying to get some support from a publisher with a 30mn vertical slice of the game.
Alas it seems I don't check many boxes on the publishers checklists :p (some mistakes might be obvious, others were made painfully obvious by Tim's videos ><).
Do you guys have any idea/advice/suggestion?
I Think my main problems are:
- Not that great art, using self funded art from 4 years ago I can't really create a new theme easily or add player-visible mechanics.
- No clear hook, but that's kind of the point... I'm going for an open gameplay system where players can recreate other gameplays or missions via XML files that contain most of the high level game logic.
Here's the presentation :) :
Alcyon Infinity is a fast-paced top-down space shooter/RPG, loosely inspired by the Escape Velocity game franchise.
One of the main features is an easy to use and open script system, allowing players to create complete new stories (branching dialogues, maps and situations) as well as rewriting the gameplay loop(new gamemodes, complete overhauls) and adding new ships.
The current version is a 30mn vertical slice with a tutorial and simple linear story arc.
Current final release target is Spring 2019 (with a possibility of early access Fall 2018).