How to start the Design Process

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RageMunkey24 #23 19 286

For months now, I have been racking my brain on how to really start put my design on to paper. Everytime I try to put it down I feel like I am doing it wrong for some reason. So, what are you guys like when you start to design?

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Disturbing13 #73 20 215

What I do is first get a pad and just start writing ideas that come to you about the project, no matter how obscure. When you feel you have enough info then write it again in an outline form. IMPORTANT-keep everything. Do not throw anything away, it may have an idea that if not used in the game your working on you can use it in the next one. Next while making a detailed game document sketch the crap outta anything you think of. The more details the better. Don't worry if you cant draw, a concept artist can still use those details to help flesh out your design. The best way to start a project isn't to start small or start neat, it's just to start. organization comes with having something to organize. I know some people that just grab assets and start making a level with no forthought of what the next level will bring; that's great if you can piece it together, but for good overall look and cohesive design, plan first, every detail pulls the player into the experience. Hope that helps.

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RageMunkey24 #23 19 286

Yes it does but what about for gameplay mechanics that the hardest part for me

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Disturbing13 #73 20 215

That should be the most basic part, but i do see where you ay want customize some elements or make something completely unique. All these details should be included in the Dev document, and heck even a drawing mock up of the mechanic in question should it be out of the ordinary. If you have some ideas that you don't want to share with the public just yet you can hit me up with an email to discuss in more length, but if your'e cool with sharing here please do so and I'll help you through whatever I can. It's just a bit hard to help without details. My mail is Disturbing13

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