Idea - Marketing Pool

10
Gorogorosama #170 29 65

So, I was thinking how to do my part to help with the problem where the only games that get noticed either have huge marketing budgets or celebrity developers. Here's an idea I came up with.

I'd create a web-site that showcases games. Something simple like notonsteam.com that just shows a video for all the games with a link.

To be included games would need to:
- Not have been featured on the front page of steam, ios store, etc
- Not have been featued on the front page of Gamasutra, Polygon, etc.
- Be good
- Contribute 20(?) bucks

The money would be spent exclusively on advertising the site. That way instead of 5 games spending $20 each and getting zero results, with $100 dollars hopefully would bring enough people to the site and they would see all the games, and look more at whatever seemed interesting to them.

Thoughts?

7
craftworkgames #177 4 19

I like the idea of pooling money together for a group cause like this.

Maybe the website could be setup so that each game gets some front page space for a while until the "money metre" fills up again and another round of advertising kicks in. That way it will keep things flowing.

As for how to determine what games are good, that's a bit trickier. Perhaps upvoting or some kind of rating system, and incentives for people to try games that haven't been rated yet.

18
Tim Ruswick #1 89 1516

I love it!

I was working on something similar for a separate site to publish GDU games on.

Pooling marketing dollars for something like gaming is brilliant, becasue games really arent competing with eachother. People will play/buy anything that catches their attention.

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Gorogorosama #170 29 65

Well, glad people like the idea! Now just need to figure out how to go about it :P

Getting something to the point where it doesn't need to be manually approved all the time would be great, but I guess we could launch without it. Then need to figure how to get the first group of developers interested, with no proven roi for their marketing dollars.

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Gorogorosama #170 29 65

Wow, was this really two years ago?  So far I have done zero to move this idea forward...

18
Tim Ruswick #1 89 1516

Dude I know!!! I said the same things about GDU. Time flies man. Thats why we all have to work together to make this happen!

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craftworkgames #177 4 19

> Wow, was this really two years ago?  So far I have done zero to move this idea forward...

Write down one small task on a post-it note that will help you move forward and stick it on your monitor. Keep the task pretty small, something you can do in an hour is better than something that will take a day. Often the process of writing down the first task is motivating enough that you'll want to do it straight away.

Once that task is done, replace the post-it note with the next task and repeat. The first thing I usually do is setup a Trello board for a new project but it's still really important to keep that one task right in front of you at all times. It needs to be somewhere you'll see it daily!

And look, don't panic if you still don't get much done. If you get *anything* done you've still achieved something. Sometimes doing the first few tasks will simply validate to yourself that the idea is too difficult / time consuming for one person to take on. It happens. Move on to the next idea.

The only real kind of failure is never doing anything at all.

18
Tim Ruswick #1 89 1516

Some good tips man! Trello is awesomesauce. Side note, there is actually a task list manager inside your project right inside GDU, although it hasnt seen much use.

And 1000 on the focusing on getting *SOMETHING* done. I used to write down something I called a "POP REPORT"...and POP basically stood for Proof Of Progress. The idea isnt so much to finish a monumental undertaking...it was just to prove myself that I'm a little closer than I was yesterday.

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