Jewel Snake feedback.

9
Tankbuster #679 0 52

Oh damn, just realised the game crashes now on armv7 devices after my update to support arm64... this is really annoying. :D

13
DragonKnight #425 0 237

Question: is this game an inspiration of snake pass? 

9
Tankbuster #679 0 52

It was inspired maybe a little.

But the idea for a snake game with a more interactive environment was born years ago, while i played tomb raider IV. It was just snake pass that reminded me of that idea. And since this game is very small i decided to try out something new and develop it for mobile.

13
DragonKnight #425 0 237

very cool I will look later this week if I can play it on my mobile.


10
Qt_01 #396 0 80

looks cool did a great job on the graphics 

9
Tankbuster #679 0 52

Thanks! I updated the game, and removed some bugs. I added ETC1 texture compression and the game is now available on 99% of Android devices. However, some older devices with low-end CPUs might struggle a bit. Hope this doesn't lead to bad ratings on the play store in the future.

I feel like i need some more gimp/inkscape tutorials to create better graphics menu. I think i have to work on the 2D part a lot. I mean it's not the worst, but it's not indiegamedev-cool .O Sometimes i wish i could create this awesome 2D indie art, but i end up rendering buttons in blender, because i can't even draw a round circle with gimp.

8
Tribbles #681 0 29

This is really clever, it looks like a snake adventure game  snake mario 64. Is that what you were going for?

9
Tankbuster #679 0 52

initially it was more a snake adventure tomb raider, but since my textures are not so dark, and the "riddles"  were replaced by more  action/skill it looks more like a snake mario 64 i think :D

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