Lets talk DAWs and Audio Engines

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BroGamer #563 0 70

Hey I was just looking through the link library, a very cool collection. However, in the audio section I realised there were a couple things missing. I use the DAW use Studio One 3 its free (limited AF though, I think they don't allow VST plug ins) or there are two paid versions. Its a pretty serious tool though.


DAW

Just a heads up about DAWs, so far on my search I have not yet found a DAW that is free and good A when I mean free I mean completely free, limited time free or free until you start making money I'm not considering free because you still need to buy a license eventually. DAWs are expensive (Generally). The best DAW that is close to free I would recommend Reaper. I haven't used it much, but from what I've seen its pretty sweet. Then next would be Ardour, its not free, its pay what you want. So thats pretty sweet. I haven't used it yet, but its going to be my next download. For linux users who are serious about audio, Ardour is really your only choice by the looks. Rosegarden is pretty shite and LMMS is more of a loop stations like FL studio. I used to be and still am a big fan of Logic Pro, IMO its the best DAW, so if you have a Mac go for that.


Audio Engines

Audio Egnine - Wwise, and FMOD also need a mention in there. As a composer and programmer I know audio is an after thought in a lot of games. But don't let it be, think about how you're going to use audio effects and score your game in the earliest possible stages.


Also for any Unity developers there is a pretty sweet audio engine called Psai, its about $15 (in my currency) and its amaizingly powerful. However I am only just learning to use it, they have stop development (updates) but the engine is tight and flawless, and they are still active on the forums. Plus the give source code so if there is broken stuff you can always fix it :). They good documentation and tutorials but its pretty old, so I'm going to try my best to learn it fast and do some of my own.


Anyway, any other game composers or audio programmers out there? Let me know your thoughts on your journy so far. There are very few of us, lets stick together :D

9
Fodder #593 0 41

I'm a music composer, I made all the music for my game which I've uploaded as a project on this site (Not playable yet - sorry.)

The DAW I use is OpenMPT. Its learning curve is extremely steep, and I don't know anything about VSTs, but OpenMPT has a very powerful sample/instrument _____ (engine? correct word here). It can use pretty much any sound file as a sample to be used as an instrument. It's also completely free.

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BroGamer #563 0 70

Nice, I haven't heard of that one will check it out. - I have one question, if you found the learning curve extremely steep (I'm guessing you mean hard to learn) what made you  stick at it and not find another easier DAW to use? Based on looking at the screen shots it made want to cry lol where is the piano roll? There are too many numbers 0.0

9
Fodder #593 0 41

Ahah I started using it because it is what my brother used to use. I stuck with it because I couldn't find anything as powerful as it, except maybe MilkyTracker but in my mind OpenMPT was just as good so there was no point in switching. And there is no piano roll, each channel is a timeline straight downwards. I like to think it's neatly organized that way.

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