What was your \"DUDE...I\'m gonna learn how to make video games!\" moment?

Tim Ruswick #1 89 1820

I'll never forget that rainy December day when I first played Halo: Combat Evolved. I sat in front of the TV, my fingers glued to the functional piece of plastic we call a controller like they were forged together in fire. I had my legs tied in a knot and my back resting against the bed behind me with laser focus straight ahead. This wasn't a bedroom, this was a MJOLNIR visor with a direct view into an unknown ring world that lay in front of me.

I was in a world all my own. To my family, I was an overly obsessed geek that wouldn't go play outside. To my friends I was maybe a tad bit too anti-social to hang that day. But to myself...to myself I was Spartan super soldier John 117 - genetically modified since birth to protect my planet and those I hold dear, and I damn sure would never let them down. 

As I so valiantly saved the human race from extinction that day and repeatedly gave quite the opposite treatment to opposing Spartans in the arena (I believe they call it 'REKN NOOBZ'), something popped into my head. What if, instead of experiencing these amazing stories and immersive worlds, I could make them? And better yet, what if I could single-handedly (or maybe double handedly is more appropriate) engineer these experiences for others? I had stories to tell, I had notebooks full of weird creatures, monsters, aliens and things. And above all else I had a knack for building stuff. What could go wrong? 

That first experience with Halo changed my life. It was that very day that I told myself I wanted to make games. That single experience changed the course that my life would take, and although life would take me many places and deviate from that path on more than one occasion, I always knew I was destined to make games.

Thats my story. What's yours?

Asix Jin #169 0 66

In 2013, I was probably at one of the lowest points in my life. I was struggling with a lot in my life and it wasn't going anywhere. Since graduating in 2009 I had worked countless dead-end jobs, been separated from the military, and realizing college wasn't for me...I started falling into a depression because I didn't know what to do. Even though 2014 was no better than 2013 (to this day I consider it one of the worst years I've had to endure in my 25 years of existing) I had somehow managed to take control of my life and complete Force Defender, the 2nd place winner of the IndieQuilt game jam. During this two month jam I was in between jobs and homes....eating nothing but instant grits for weeks, working on my feet for 12 hours, and moving to a new place...but yet I managed to get 2nd place in my 3rd jam. It was at this point I realized that nothing can stop me and that I am meant to make games!

ghardisty #212 0 20

I didn't really have one.  Had played Eye of the Beholder and D & D games on the computer.  One of my co-workers kept asking me to come up with a way to make extra money.  So I finally asked him if he had an imagination.  He said he did, so I told him to think up an app and I would write it.  He thought I was kidding and wouldn't be able to write one, so I wrote an app to help septic system installers called Septic.  We charged $2.99 on the app store and sold about 34 over about 3 years.  After Apple approved the app for sale he finally came up with an idea for a game, but neither one of us can draw.  We finally found an artist that would draw for us and made a game Swampy Joe's Island Adventure.  After about 3 years we sold 127 apps at $0.99.  So far we hadn't made anything that sold much, the app store said they were going to remove the two apps from the store unless I updated them.  The 2 added together had only brought in about $150 so I didn't update.  During the time the other 2 apps were still on the app store I did 3 more.  My idea man had no ideas and no contact with me, so I made up my own game Swampy Joe Killing Time (SJ Killing Time).  Also made a shorter version for a free game SJ KT Lite. Neither one had done much up until about the middle of last December.  All of a sudden people in China started downloading the free game, then Japan and the US started some.  It went from 205 downloads in the middle of December after being on the app store for about 2 years to 1285 as of yesterday.  I am waiting to see if the downloads break over to the $0.99 version.  The only app that has made any money so far has been a folding knife designing app that I wrote for another co-worker looking for a CAD program to help him with his hobby.  It has brought in about $250.  Maybe one day I will make a profit, but for now I am waiting to break even and also waiting for my idea man to have an idea.  

radman5 #385 0 15

Mine wasn't that interesting to be honest. I got the opportunity to create work related apps using HTC Vive and we were using Unity.  So to skill up on Unity I decided to make games.

I was instantly hooked!  I was able to simultaneously practice my development skills while working my creative muscles in the most energising way I have ever experienced and I haven't stopped thinking about it ever since! :D

Petipois #326 0 51

The rise of Mobile games, Unity being free and a lifelong passion for games inspired me to get into programming and game development

GhySuy #455 0 21

I never wanted to just make video games. I only wanted to make games, all kinds of games. I went to indiecade a few years ago, saw an amazing ARG and realized there were game design elements in what I was already doing in life. The thing is I didn't like what I was doing at the time (live events) and thought games were cooler.  Making video games is just one part of the journey. 

Clink #465 0 20

It was YouTube that did it for me. I saw all those video games being played and I wanted my game to be there. And well, my secret is I started this whole adventure because I wanted this, you-tuber, I don't remember his name, to play my game... I should of warned my old self it wasn't going to be easy.

Drakensson #488 0 24

When I played FEAR in 2009. I had for a long time condemned the medium to be childish and unable to provide emotional experiences.
So I was shocked when I saw how cinematic and powerful it could be

tyler #492 0 1

I went to a talk by the awesome Ken Levine, and he mentioned how easy it is for people to get into making games now. He brought up the platform Twine, the name stuck with me, and eventually I began writing a text-based game using the software. From there on, my sights were set higher, and me and my friends from college formed a development team.

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