The Common Hurdles Of Consistency And How To Solve Them
What is going on guys. Today we’re trying another experiment because I’m an experimenter. New device got a new location and we got a new format. Sixty frames never never shot at 60 frames...
What is going on guys. Today we’re trying another experiment because I’m an experimenter. New device got a new location and we got a new format. Sixty frames never never shot at 60 frames...
by Game Dev Underground · Published August 24, 2017 · Last modified August 30, 2017
What’s up guys Tim Ruswick here. I just wanted to share something really cool with you. So over the past several months last 180 days I’ve started my youtube channel right. This YouTube channel...
If you haven’t started your first game and you might be a little bit scared we’re going to talk about how to overcome that, coming up. What’s up guys Tim Ruswick here from Game...
How do you design fun? What makes a game fun? We’re going to talk about that and so much more coming up. What’s up guys Tim Ruswick here from Game Dev Underground helping you...
What if you make the wrong decision? You’ve ever been paralyzed by that question in your head I have to and we’re going to talk about how to overcome it and some ways to...
Are you new to game development or you’re working on your first game we’re going to talk about something really interesting today we’re going to go over five things that you need to get...
Will your game survive the onslaught of streaming and youtubers and less players we’re going to talk about why it might not coming up. What’s going on guys Tim Ruswick here from Game Dev...
That feature you work really hard on you might have to cut it out we’re going to talk about why coming up. What’s going on guys – Tim Ruswick here from Game Dev Underground...
Burnout is a massive problem in any tech related industry but especially game development we’re going to talk about five signs that you might be getting burned out coming up. What’s up guys, Tim...
Do you think you’re making progress on your game we’re going to talk about why you might not actually be making progress coming up. what’s up guys Tim Ruswick here from Game Dev Underground....
You’re working on your first game I got something really important to tell you and why you should cut your game in half coming up. What’s up guys Tim Ruswick here from Game Dev...
We’re going to talk about motivation how to stay motivated for a longer term game and some things you can do to kind of stay on that path coming up. What’s up guys Tim...
We are going to talk about five mistakes that I made when I started in game development and all of that and so much more coming up. What’s up guys Tim Ruswick from Game...
by Game Dev Underground · Published August 7, 2017 · Last modified August 24, 2017
My fellow introverts if you were looking into marketing your indie game I have something awesome to show you, and that and so much more coming up. What’s up guys, Tim Ruswick here from...
If you ever feel like you’re really worn down at the end of the day and you feel like you don’t have the ability to make proper decisions, well there’s some science to that...
You ever wondered how to be more effective in a team? We’re going to talk about how you can how you can get other people to kind of be more effective with you, coming...
You’ve ever thought you can’t be something because of who you are now or you think that your current person conflicts with the thing that you want to be? We’re going to talk about...
Today, we’re going to talk about SHINY OBJECT SYNDROME. Yes, it has a name. I googled it and I learned that a lot of people struggle with this problem just like we do. That’s...
Marketing / Monetization / Motivation
by Game Dev Underground · Published July 31, 2017 · Last modified August 24, 2017
Today we’re going to be talking about advertising in indie games. A lot of people say that advertising is dead in indie games. I hear a lot of people say advertising doesn’t work. I...
Today we’re going to talk about a question that I receive in an email that basically was asking how do you know when you’re ready to start making games. I see this question in...
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