How To Overcome Laziness In Game Development
Today, we have another fantastic subject. I still struggle with laziness. In fact, I’m still working on how to overcome it. A lot of programmers are lazy. And despite what Bill Gates might say—he...
Today, we have another fantastic subject. I still struggle with laziness. In fact, I’m still working on how to overcome it. A lot of programmers are lazy. And despite what Bill Gates might say—he...
Today, we’re going to talk about a question that one of our members asked and is really concerned about: Can bad programmers make good games? The way I want to approach this is really...
Today, I have something really cool to share with you. I stopped using those large game design documents a while ago and I started using these cool, super short documents that helps me keep...
We will talk about a cool subject, which is Why Most People Will Never Make It Through Your Game And Why That Matters. This has been a kind of a common theme throughout a...
We’re going to talk about the difference between software and games. Now you might be thinking, “Why is this important? Why do I care? What’s the difference?” Well, software has very different design philosophies...
Today we’re talking about excitement because excitement is really exciting. When it comes to game development, I know the types of people that are in the range of the spectrum. I know the people...
Today, we’re going to talk about which platform should you make games for. We’re going to talk about specific platforms. We’re going to go into some simple concepts about each one. Which one you...
Today we’re going to talk about the famous subject of PROCRASTINATION. I’ve received a lot of emails about this, a lot of comments, a lot of tweets, and it’s something that I’ve been wanting...
Innovation is one of my favorite subjects because it’s a word that’s misunderstood a lot. It also means a lot in the tech and game development communities. We all like to create unique things....
Today I want to talk about this feeling of defeat and inadequacy. I’ve experienced this a lot in my life. I always told myself that I was going to be a millionaire by the...
Today, we’re going to talk about “overwhelm” because I find that a lot of people in game development get overwhelmed on all the stuff that they learn, all the stuff that they want to...
Today we’re going to talk about life work balance. Many people, especially on my YouTube channel, have asked me how to develop games without life getting in the way. I’ve found personally that there...
I’m going to show you how to be more productive by doing less coming up. What’s going on guys my name is Tim Ruswick and today we’re going to talk about productivity. And I...
Today, we’re going to talk about something that I think is really interesting yet a lot of developers miss. That’s the idea that nobody cares about you. Legitimately nobody cares about your game, nobody...
In this article, I will be discussing about talent versus drive: Which one is more important and what can you do about it? This subject has been a part of my life for a...
I’m going to show you a quick method that I use to generate game ideas. It’s something that I’ve been asked about a few times. I think it’s pretty useful in the wider range...
We’re going to talk about productivity and I’m going to show you a method that I used to increase it 10x! I’m not going to discuss the massive and general subject of productivity— I...
Today, we’re going to talk about something that is really awesome when it comes to creativity, when it comes to generating ideas, when and it comes to getting shit done. Before I knew this...
Today, we’re going to talk about knowledge. But not knowledge as you think we’re going to talk about. It’s a little more in-depth. What I mean by that is simple. Knowledge for a long...
Today I want to talk about something that’s really helped me in my life. It’s helped me be consistent, it’s helped me finish things, it’s helped me get shit done, and it’s helped me...