Indie game development using Unity (C#)
I am a 25yo guy interested in Indie Game development. For the past year or so I have been using Unity to create my own small projects, though I am yet to publish anything. (I'm working on that, thanks Tim). Tim's video's have been a great help in keeping me motivated to learning and creating, giving a good insight into the indie creator's world.
I currently work in quality assurance at a small/medium studio. This is giving me a solid look into the process behind the process of game development, as well as experience identifying bugs (though I feel I get enough of that with my own code). Ultimately I want to work full time creating games that I am passionate about, working within a small team as a programmer.
During 2018 I am aiming to complete at least one game every month, whether that's a small Gamejam game or something bigger.
January - Recreated Missile Command arcade game - Created small "Mouse only" puzzle game over a weekend