I made part of the cutscenes and textless tutorials.
Week 3 of boss development
Visitng all of the areas is now possible, plus some other minor changes.
Chunks are loaded faster now, starting with chunks close to the player and moving outward.
2nd patch for Pixel Dropper, including more options, many many small tweaks and improvements, and a pseudo-rework for coins!
This week's boss development progress
I made a thing where, before you play the levels in a world, you can visit it and walk around in it.
Been grinding away on some fun outfits for my Male and Female models. Will be available in the Fortress Face-off store in game.
This is my Ludum Dare 41 game, made in three days.
I updated some physics to make more powerful ball kicks!
Give it a try!
My First Devlog!
This weeks progress on Boss AI and the player
I have again made the entire base game!
After almost three years of learning and developing, we finally released our game on Steam
Status update for Tension
This week's development update.
I just finished making all of the basic mechanics in Mordent!
Just a playlist of the DevLog Vids!
Naming a game is actually rather difficult.
This weeks development progress report
This weeks development progress