A Programmers Attempt at Art (Part 4) 2D Platformer Asset Pack

13
yogert96 #39 20 289

It is finally complete, my first asset pack includes all you need to create a basic 2D platformer.

Included in the pack is:


  • Player with walk, jump and idle animations

  • Ground tile with seprate ends to make it easier to tile

  • 2 enemies, a spike and a animated inkball

  • A key and an door with open and close animations

  • A background

  • A main menu

  • A theme song and 3 sounds

  • A playable demo with a sample level: https://dl.dropboxusercontent.com/u/240730800/InkmanDemo/index.html

  • The source file for the demo which you can edit if you use Construct 2 (free version compatible)



Here is the download link to the pack: https://dl.dropboxusercontent.com/u/240730800/PlatformerAssets.zip

Below is a little explanation of a few things, with some pictures:


Player Animation:




As you probably can already imagine, the player animation is a little choppy. I am okay with this, but I know there are
people out there that might not appreciate this as much. I decided to animate the images in Construct 2, by changing the
angles of body parts, taking screeshots of the image, and cropping it in Paint.net

I was going to use Spriter, but due to technical difficulties, I was unable. Thus the choppy animation.

Background:




Yes, I decided to go with a solid color, with no background objects. I feel it adds to the retro theme, although some might say it
is too bland.

Enemies:






The images look really cude in the post, but work very well inside the demo. The inkball has a nice bounce effect, and the spike does his job.

Main Menu:


I have taken some tips that I have learned in my last post, that were crutial in the design of the main menu. I added music, a cool font, and an animation.

That is about all I wanted to talk about for now. If you have any questions, sugestions for the series, or an example of how you used the assest, please comment below.

Previous Entries:
Part 1
Part 2: Pixel Sprites
Part 3: Main Menus

Next time, I would like to create a Top-down shooter pack.

13
andyman404 #55 33 216

Cute! *Spoiler* In the demo, that sneaky spike that appears right behind you after you grab the key is diabolical.

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