Do you prefer to use a game engine, or build your own?

9
vladimirsan #102 8 52

I use engines or libreries as much as I can. I try to not re-invent the wheel if I don't have to BUT sometimes you just have to roll up your slevees and from scratch AND be ok with that hahaha

18
Tim Ruswick #1 89 2068

If you're making a game in a popular genre then the tools are freely available.

IMO though if youw ant to really break new ground and come up with something innovative...you're going to have to roll up your sleeves at some point.

10
VINTAGE Games #8 6 86

I do use an engine as a place to start... But I tend to shy away from virtually any inbuilt functionality. I never use default platforming systems, default fonts, any of that stuff.

Game Maker, Multimedia Fusion 2, Construct, etc.... You can really speed up development when employing these solutions. Just be sure to inject originality in every place you possibly can. 90% of the time, when a game is made in multimedia fusion, I can tell because they've used some default graphic, or button, or system, or external plugin. Personalize this stuff to hell and back - it's what adds the flavor :)

11
Collin Duval #2 5 96

One day I would love to be skilled enough to write a productive Game Engine, although I would much rather figure out a way to revolutionise AI Pathing in some way before I bow out of the industry. Until I get that skilled though, I certainly love sticking with Engines that have already been tested to work haha

18
Tim Ruswick #1 89 2068

I realized that I prefer rapid prototyping. And once I prove a concept is fun, I can spend the time and effort to make an engine.

I've alwasy said though, developers should make games not technology. Its to easy to get lost in and forget the point.

15

Well my views changed since my last post in this thread.. I think I've just gotten tired of reinventing the wheel all the time, and broken down and learned unity, or fuckity as i call it.. have several projects going in it currently as its still a learning process.. one of which I have to completely scrap and do over now that I have learned about the GUI system.. it makes it easier to get something going faster without having to worry about the back end stuff like I did before..

18
Tim Ruswick #1 89 2068

Haha I know the feeling. Just make sure you're actually getting stuff done...because my probem would be I would code or create something horrible learning the language or syntax, and tehn 80% through realize I needed to start over because I knew so much more and could do such a better job. And that process kept repeating every time.

7
ghardisty #212 0 20

Looks like I'm the only one using Xcode.  Apple has built in a lot for game development over the past few years.  My artist only sketches, doesn't do 3D.


7
CodeBison #246 0 20

Did this discussion really start 4 years ago?  Crazy!

I used to do everything from scratch, but I'm a big believer in using a game engines over the last few years, as I'd rather spend my time making my games than building infrastructure.

18
Tim Ruswick #1 89 2068

Ha! Its like looking back in time.

9
Asylum House #267 0 48

We prefer to use engines because we are not very good with programming. We are both artists. Also building an engine from scratch really takes too much time. Unless we have a huge budget and wanted to do something that none of the engines can offer.

9
Great Gale #290 0 57

I love using Unity3d! It makes life easier, I'm not an expert coder yet so I use plugins like Playmaker to speed up production! Getting me back to what I love most Art and GameDesign!

7
SomberDawnChad #300 0 21

We are focusing on 2D games using Game Maker Studio 2. I drifted away from programming to a more IT oriented degree during college, and GML is great for dusting off my development skills. But it also seems quite powerful and has a lot of useful and intuitive features we like. We've gotten a comment or two about not being "real" programmers for using GMS2, but we've gone from not even being a company to releasing our first game in about 8 months. We would have never been able to do that if we had to reinvent the wheel without an engine.

6
MichaelQN #311 0 14

I prefer to use Unity right now. Why? I am currently working on 2d PC games, and mobile games.

7
Heroicmaster #319 0 21

tbh i love the Unreal engine 4 best of all the engines. I love the setup and i think the creators behind it are very hardworking and are always trying to keep up with the community and also keep their engine going and adding new features to it all the time.

9
Petipois #326 0 55

I like using Unity, they are constantly improving the engine and the community is huge.

10
skettyNmeebs #333 0 60

I've always wanted to be an engine architect or a tools developer, so I would love to at some point develop my own engine, but it's just not really feasible at my skill level. I used Flixel and LibGDX before and flixel was great. The first game I made in flixel was the first game I finished, actually. My experience with developing engines has been rather informative and fun, and at the very least it's shown me that I am an architect astronaut. but I'm def not ready yet lol.

18
Tim Ruswick #1 89 2068

I used to be an engine kindof guy. I loved the thrill of building this big bad piece of digital architecture. But I've since adopted the philosophy of "Build games not technology". Since then I really don't see a point in building an engine outside of some super crazy idea that cant be done with traditional solutions (which is unlikely I think).

10
skettyNmeebs #333 0 60

I can agree with that. I want to eventually build one just for the fun of it (kinda like buying and restoring an old camero), but I think existing engines are definitely more viable.

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