[File:D:Build UE4 Release-4.18 CompileSyncEngineSourceRuntimeWindowsD3D11RHIPrivateD3d11Util.cpp][line:182]
Unreal Engine is exiting due to D3D device being lost (Error: 0x887A0006-'HUNG'
I actually do want to give you some feedback so you can give me some feedback on my card game. Oh well...
Wacky Tacky Fighters (W.T.F.) is a fighting
card game that allows you to pit Mages against Mechs; Ninjas against Dinosours
and Demons against Paladins. There are five factions in the game that utilize
different resources to capture the different feel of the combatants. Mages
would cast spells while Kung Fu Fighters would string combos together.
The game tries to capture the elements that
make successful games like Magic the Gathering (MTG) fun. It has play and
counter play that makes each decision matters. There are many decision points
that are not just trivial but trains the brain into thinking more deeply, on a
tactical level as well as on a big picture strategic level. But it differs by
having each deck representing a character and each card an action. Thus all the
cards you play represent the actions that the character would take. There is no
%u201Ccreature%u201D combat and the mechanics of the game are original and uniquely
designed to fit the what the game is trying to accomplish.
Attached demo is an early development build
that not only captures what the game plays like but has a functioning interactive
tutorial. Artwork unfortunately are all placeholders to be done at a later date
and of course the finished game would have a lot more content. As I am trying
something brand new, feedback is very much appreciated.