Thank you all for your feedback.
@Kanugane yea, my bad. I didn't actually expect to make any money at all or have any success. This was more of a learning experience. But that low amount of downloads is a bit sad. I guess my low expectation wasn't low enough. As the meme say "I expected nothing yet I am disappointed."
@IndieOmega I think I am not gonna spend any more time on a failed project trying to port it to different stores and just gonna give up, move on to the next project. I never liked mobile gaming anyway.
@ruby55 I dont really have a clue where I would get them. I searched a while on facebook and reddit for relevant groups/pages but most of them were filled with very professional looking games that were not getting any attention , I just didn't have the courage to post on any of them.
@Steve Cameron, I agree. I actually have shamefully long list of incomplete projects ( some of them: https://youtu.be/Vzln6IXJ9jE ). So I decided to actually finish something instead of always failing trying to complete too big projects. This brick breaker genre seemed like the fastest one I could get a somewhat complete project out of. Yea, I totally forgot about the brick destroy sounds, I turned them off to test sounds from the ball and never really turned them back on again.
@STORMFATH3R, thank you. I actually watched almost every one of Tim's videos. I will rewatch that playlist again. I actually fixed the ball getting stuck bug but haven;t pushed it to live yet. I didn't really know the review was closed. I thought open beta meant review was open too. I guess that's why the two other review I got according to the dev console wasn't showing up. I will check some stuff and push it to live sometime today.
I had to take a family member to hospital recently, not a big problem but still didn't have time to check anything. Sorry for the late replies and thanks again for the feedbacks.