Introductions! <- New Recruits Go Here

12
Jimmy Hurstel #50 20 194

Title says it all, introduce yourselves! I am Jimmy, a father of 3. I went to school for Game Design and like most have been a huge fan of getting lost in digital worlds since the early 90's. I don't have a favorite genre or platform as I love experiencing everything, especially new things. I apply that outlook to everything in life, not just games. I am also a big health nut. I was a very large guy a couple years ago and have since decided to change my lifestyle to a healthy one. Right now I am creating a series of games for my children. The game's purpose is to prepare them for Kindergarten. They will tackle the basic prerequisites of going into Kindergarten and also provide parents with information on where their children need the most help. I try to take an important thing in my life and apply it to all my designs. I find it keeps me motivated throughout the process. I plan on having a future project about fitness and how being out of shape affects you while highlighting the positive that comes with being healthy. I look forward to seeing how this community evolves into something epic! Dev ON!

18
Tim Ruswick #1 89 2068

Nice to know a little about the man behind the photo! I love the educational aspect to games because I think theyre great teaching tools. Like I said in the intro letter, I believe games can change the world, and that kind of approach is spot on! Well, about me...Name is Tim, and I starting developing about 10 years ago now...I always was messing around with things and taking them apart, anything from VCRs to remote control cars...I googled "how to make games" when I was probably 16...long time ago. Been programming ever since! After making a few games and tools, I got into web development and marketing because I couldnt sell my games. That took me on a path I never would have expected. Moved to LA from Florida that summer when I was 19 and started a marketing company with what I learned...and started college for game and simulation programming. Its funny because I had the vision for GDU then when I started college but had no clue how to make it. Well years later, i dont have a game dev career, ended up sticking with my company and still doing that today, but I found a way to use my skills to help the industry i love. Marketing pays the bills, and its fun, but programming, and tool making as well as hardware hacking and stuff with arduino is my favorite thing ever! Could do it for the rest of my life and never stop. Im really excited to start seeing what people come up with game-wise!

5
danieleman #19 2 8

Hello guys My name is Daniel Sanger.I love developing games and I keen to learn all aspect of game development especially in 3D.My most free time always drawing and singing,for me it's released my tension 100%.Also for me,game development is the most unique way to express our feelings and creativity,it's feel liked we creating our own kingdom imagination.In game development,I love to show emotional feelings because I tried and it's worked greats.So,for me Imagination and Music is important to make gamers understand the game and feeling of characters. Anyway I hope you guys have fun and have a good day.(Psst did you guys love horror games )

8
Blorgis #24 2 33

Hey guys, I'm an up and comer into game design, I am becoming a college sophomore this year. Doing my best to learn everything I can do with programming, I find programming to be fun and to see my games move and function like I wanted them to. Again I am still learning but I can make simple games one of which my friends liked, big motivtional boast. I always loved playing games and wanted to know how to make them and that is has brought me here today. Hope to see a lot of great game here and meet some equally great developers on this site.

15

Lessee.. My name is Cory, live in Boise, ID and am almost 40.. but never planning to actually hit 40.. as soon as I figure out how to code that.. But.. been developing games for as long as I can remember.. My dad was a ham radio operator and got me my first machine, a Timex Sinclair 1000, with its whopping 2k ram.. and my brother and I would always get his old machines as he upgraded... vic20, c64, atari 800 xl, c16, c128, atari 130xe, ti994/a, etc.. and aside from being so addicted to THe bards Tale that I burned the game gui into my amber monitor, I was already writing my own in BASIC as well as dabbling in machine language... Then it all stopped for years and years, and then finally about oh, 12-13 years ago I started teaching myself C++ and hated every minute.. I HATE POINTERS!!! Once I found C# I found my happy spot and havent looked back. As far as SquigglyFrog Studios.. just me, in my spare time.. I work full time doing Tier 2 internet tech support for CenturyLink... and code between calls.. =D And I still try to find time to go out and see my daughter.. Not as often as I'd like with my work schedule, but its all good! A lot of my stuff is designed with her in mind. :) Mostly I use XNA / Monogame and C# doing a lot of stuff for Windows / WIn 8 / WP7 and Xbox.. I keep looking at Unity thinking I'd like to mess with 3D and unity looks like it would make it a lot easier, but I keep shying away from it because Im a programmer, and have to overcome that ridiculous notion in my head that Unity is cheating.. lol Besides, its a bit daunting.. so I may stick with 2d for a while.. still a lot of stuff that can be done with good ol 2D.. Its been good enough to keep me going for the past 30 years.. =D

13
Disturbing13 #73 20 215

Greetings all My name is George Patterson. I live in New Orleans. I've been into game creation for about 17 years now. I started with an old DOS engine called 'Pie in the Sky 3DGCS'. I was extremely new to computers and wanted to focus more on the design area of game creation and this engine offered "no programming necessary". I've since moved on to other engines but alas still in the non programming sector. Pie did eventually create a true 3d version that used 3d models which pushed me into the direction of becoming a 3d artist. This has helped when I moved to 'FPSC(First Person Shooter Creator)' which is completely dependent on models. I've completed demo levels for tons of game ideas I've had but never an actual full game. I hope to remedy this with my current project 'The God of Dark Laughter'. I'm doing this one right and by the book, with a complete full design document and with a complete and semi realistic schedule. I've always wanted to move to Unity primarily for 3rd person but lack the programming or scripting skills to create something unique. However FPSC Reloaded will be coming out soon enough and may include 3rd person. I'm looking forward to sharing my work with everyone here since I love the creative spirit of independent game creators.

10
Jan@Sector49 #46 7 63

Hey there, my name is Jan Maslov (18 years old) and I'm from the rainy Wuppertal, which is located in Germany. Originally I am from Tomsk, Russia. I am still going to school and do media creation (graphic-, video- and web-design) and game-design in my freetime. I found my way into game-design in 2005 when I found out about a game engine, which seemed to be easy to use and just like with everything, could yield nice results with a little work. It was FPS Creator. I tried out most of the popular game engines out there (and some of the not so popular ones), but FPS Creator is the perfect engine for quick prototyping and it's an engine where manpower is not written with big letters, meaning that small teams can create a nice looking game in a small amount of time. This is why I tried it out back then and this is also why I'm still working with it. Working with FPS Creator I taught myself 3D modelling, texturing and pretty much a bit of everything that has to do with creating interactive worlds being rendered in realtime. I'm not a pro, but I hope to get into the business and bring my ideas to life with a big team backing me. With my team, Sector49 (founded in 2009), I am working on my first real project called Canalyst: Forgotten Paths, which is the imaginary sucessor to another game with this engine which could not be finished due to FPSC's limitations after about two and a half years of development. The new project is planned through and the only factor that matters now is time. The new game is planned to be released as a free download when it will be finished and this will happen before I will begin with my B.Sc. in game-design. I realized that entertainment using games will be my life just a few years ago and I'm taking big steps towards this goal. :) I hope to get our game out in the internet a bit more, because it did not get much attention and I think this awesome website could be the solution. I love indie games and I think this platform is a nice way to share these amazing ideas in a community which respects them. :) Greetings, Jan (http://www.sector49.net/)

12
AffinityChris #58 12 146

Greetings fellow devs! We are Affinity Archives, a team of seven guys trying to get their start in the indie side of the game industry. We've all been working in games for a few years now, but now we're working on our first major title (really major just being a game that we're putting in more than a few months of work into). We try to join in as many game jams as possible, but we usually take the alias of "Troll Games" simply because of the constantly changing team members for the jams. The man behind the curtain currently is Chris Weiss, and I'm likely to be the one typically speaking for Affinity Archives. I act at the producer/marketing/web designer, but I'm also the team's main artist and lead designer. I've been to schools for game development and and the arts, but I've never stopped looking for work and opportunities to learn more (really school is just the start to the real learning anyway). The rest of the team consists of:

  • James Maloney - Our lead engineer
  • Nathan Sanders - the systems designer
  • Marc Pregara - content designer
  • Eddie Zak - the sound designer
  • Dan Marvan - Composer, sound designer, and partial writer
  • Phyrnna - Our other composer, and often partial writer
But we don't restrain ourselves to our titles, we simply use them to describe what we're best at on the team (though I'm sure my engineer would wish I'd stop touching his code... :] ). Our first game will be Kobold Conquest, and it'll be our first real game out on any marketplace, so we're excited to get some demos out as soon as we can. Otherwise, we're happy to be part of the community and look forward to seeing what awesome stuff the rest of everyone comes up with! Truly, -Chris Weiss

13
RageMunkey24 #23 19 286

Hey guys I am Derrick Brewer and I am game design student at Full Sail. I am currently a father of 2 and I am just breaking into the game desgin field. I dont have any projects to my name just yet but I am working on getting some. I am always on the look out for new engines to use for different concepts i have. I currently game on the PC mostly and I trying to move to Indianapolis Indiana because the gaming scene is a lot more lively down there. I hope to use this site to help me break into the gaming world and meet other designers and teams to get stuff done. One Love -Derrick Brewer

12
Jimmy Hurstel #50 20 194

@RageMunkey24 You are not very far from me. I live in South Bend. I am also a graduate from Full Sail's Game Design program. Small world.

13
RageMunkey24 #23 19 286

yea man I have been looking for others from full sail game designers in my area and it is small world.

12
DanaLovesVidya #69 20 138

Hello all. My name is Dana. I live in Los Angeles and I've wanted to create games since the first time I realized that I was controlling what was happening on TV. It all seemed arcane when I was little, playing The Legend of Zelda and River City Ransom on my NES. I'm 28 now, and working retail. I also manage and work as a custodian at my apartment to make ends meet. Time is a precious commodity, and every second that flows away makes me more and more determined to do what makes me happy. In a way I'm glad that programming and game design aren't easy. I know that I will be proud of whatever I create. Its difficulty, however, takes a toll. I think a big issue I have is that no one in my life shares my dreams. My best friend wants to be a woodworker. My girlfriend hates video games (although she now plays them on her Kindle Fire HD). I don't have anyone to really talk to about what I'm learning and what I want to create. I just want to make, and help make, video games. I hope to find colleagues here. I hope to learn from you all, and to create wonderful games with those who want to do the same. Right now I'm learning C# and Construct 2. I chose C# because I want to make use of my Playstation Mobile Developers License. Construct 2, so far, has brought me the closest to actually creating a game. I've dabbled in PyGame, and obviously Python. I've also dabbled in Pascal, Visual Basic, PHP, Javascript, Java, C, and C++, but the keyword there is "dabbled". After years of wanting to become a master programmer, I still have not yet become one. I need that to change.

18
Tim Ruswick #1 89 2068

Were here to help! Thats what this community is for, to build, connect and play. I think most of us are hobbyists. Even though ive made money from my games and tools and they even paid all my bills for a while, id still consider myself a hobbyist as well. Making games is what we love to do, and its nice to have a place where we can all come and talk about them.

13
RageMunkey24 #23 19 286

That was beautiful man. VIVA LA GAMES!!!

11
Collin Duval #2 5 96

Hello All, My name is Collin Duval - I have a passion for the succuss of Game Dev Underground. I am a content creator and Lead Perceptual Engineer of Game Dev Underground, though most of the credit should be given to my partner Tim Ruswick (because this website is his idea, I just kinda briskly shoved him along haha). Essentially I am here to help with design, "scheduling" and feedback (together we brainstorm the best path for the site to go and then Tim makes it happen, because he is secretly a Wizard). I've grown fond of working with Tim and on the GDU, I teared up the day it launched (our baby is so big!!) - we have put so much time and effort into the entire process (there is so much to come you guys will LOVE it)! Our team is growing, we are working very well together - THE UNDERGROUND WILL RISE! ANYWAYS. About me: I am passionate about the Indie Scene. I want to see all of you be hugely successful haha. I am 19, trecking through my own Game Design Degree through the New England Institute of Technology. I have huge dreams, as we all should - the Indie Company I am in the process of starting is called Ivory Tower Studios, just a small team of me and some roommates with a similar goal to make great Indie games. I look forward to viewing your success, the Revolution is in our hands now. I AM THE UNDERGROUND. ~Collin Duval

14
InstantLife #98 47 315

Im Zavier... Im an aspiring Indie at the age of 13... I love creative games... and im full of great ideas but I lack the knowledge and skills to make my ideas a real thing... I dont know much coding besides a small bit of HTML after helping with make a minecraft server a website, plus I make text game batch files using notepad... I'm interested in Python im still trying to learn as much as I can about it... I grew up playing classic Megaman, Pokemon Silver, and National Geographics Evolution... I like many games now, but i have a huge interest in Indie Games... I can't wait to see everyone's progression in their games! And I cant wait to see my own progression in my games...

8
palikka #78 2 36

Hello fellow game devs! I'm finnish hobbyist programmer and started doing games when I was 9(GF). I also work full time at construction site and read to get in medical studies, so most of the spare time I have I use to game or program. Had about an year pause from my hobby a while ago because of military service, now I'm back at the scene. Currently working with java and learning mobile development.

15
JForthDesigns #10 9 502

Hi fellow recruits! My name is Jay. aka Unfamillia. I'm 29 and I am from the not so sunny side of the planet known as England, UK. By day i am an Account Manager for Computer Trade Distributor, by night I ama freelance Graphic designer, Digital artist and games developer!

But, i am always Dad! I have two gorgeous little girls that i adore.

I am in the process of trying to get my freelance business up and running, (take a look at my site) but, its a slow process! I just want to be able to work from home, so, i can spend more time with my wife and two girls! Plus, just think of all the extra dev time!

Anyway, thats my little big life so far.

It feels great to be a part of this.

Recruit #10 signing off.

Oh, you will notice that i don't have any rep yet.........if you feel so kind, please click the button to give me some! I will return the favour!

4
LoudYELLOW #101 3 7

Hello recruit 101 signing in, InstantLife invited me here to the game developers underground and he really likes this place and i cant wait to check out the site! I am loudYELLOW i like to play classic NES and PC games. I make websites and i want to reach out and start to make games, where else is better to start right? I am here to learn. i use UDK to make little fun games to play and also to just fool around. i use maya and mudbox to make things to put into UDK. Sooo yeah glad to be here! (first new recruit i think. im just assuming cuz im the only one above 100 that i see and also my number is 101)

18
Tim Ruswick #1 89 2068

Welcome guys! You're going to be right at home here. BIG THINGS planned over the ocming months.

:)

Showing 1 - 20 of 71