It\'s time for an InstaJam!

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DanaLovesVidya #69 20 138

Ok so... GDU is awesome and has been around for a little while now but I simply can not wait. I would like to initiate GDU's first InstaJam! I hope this is OK with all of you. This will be my first game jam ever, so naturally I am quite new to the concept. From what I've gathered, we should have a theme as well as a loose deadline. Since I'm starting it, I thought I'd choose the theme. As for the deadline... I vote for 2 weeks from now. If anyone else has input as for when the deadline should happen, please chime in. I chose two weeks because I am genuinely intimidated by the 2-3 day gamejams that take place. With my work-filled life, something like that seems impossible given my lack of experience.
TL;DR: Here's the break-down==



    • I'm jumping the gun and starting the first GDU InstaJam (unofficial until Tim calls it official).

    • The very loose deadline will be Wednesday, July 24, 2013.

    • The theme of the InstaJam will be "Lost at Sea". Here is a drawing of mine to help inspire:








    • Teams may consist of 1 to 10 individuals. I do recommend to actually have a team of more than one person, and I also recommend each team consists of at least 1 programmer and 1 artist.

    • You may use any engine and/or programming language. You may also use an existing game that you have been working on previously, but a) Please note that it contains previous work, and b) Please try to finish the game, or at least make it playable.

    • The game must be playable on a Windows PC. I always recommend porting your game to multiple platforms, but it is my perception that most people at least have access to a PC running Windows. ******UPDATE****** In the spirit of not restricting anyone, disregard this rule. Make any game on any platform. Not everyone has Windows, so I guess it was kind of unfair to put this rule in.

    • Participate, make your voices heard, and have fun!





I chose "Lost at Sea" because it is how I feel these days. Although I feel lost, there is always the possibility of finding land. The drawing I provided was fully inspired by a recurring dream I had when I was a kid, in which I would be lying back on a wooden raft, lost in the middle of the sea. It would be night time, and the moon would shine it's light beautifully on the water. I never felt dread during the dream, but rather content, with a longing to see what's out there.

If you would like to have me on your team, please let me know! My true goal in this InstaJam is to get experience working with others in game development. I do have a game in mind, but I am open. If I do end up going solo (which I don't prefer), I will stick to using the Construct 2 engine. I'm willing to work with other programmers/artists but I'd need to receive delegation, rather than provide it (at least for now).

So who's down for the InstaJam?

18
Tim Ruswick #1 89 2068

I love it! Im in! and Bam! its official.

Id join your team but my schedual sucks, and is all over the place, so probably gonna end up making my game at random hours during the night if at all. Wouldnt want to burden someone with that.

Love the theme, and really appreciate all the work youve put into this! Lets see some games!

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AffinityChris #58 12 146

Awesome, I'm right there with Tim, I might (or maybe Affinity Archives? I'll have to talk to the team) spend a weekend and knock out a game. It should be fun, so I definitely hope that other people in the GDU will join in!

-CWeiss

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DanaLovesVidya #69 20 138

Awesome! I appreciate your support! Yeah my schedule sucks, too, but I assume the same goes for a lot of us. I'm really curious as to how people actually get together to do this sort of thing. I'm doing research on my subject right now, and GIS'ing photos in hopes of tracing or freehanding some artwork. To give you a hint at what type of game I'm planning, keywords I've been searching include "USS Indianapolis" and "Oceanic White Tips".

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RageMunkey24 #23 19 286

I am down and since the deadline is my birthday I will definetly have some thing ready by then.

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Collin Duval #2 5 96

@DoobieDoctor5000 I love the ambition (you beat me to the punch)! :D Excellently organized, and good call on the 2 weeks- 48 hour game jams are fun, but only if you have literally NOTHING else scheduled for those 48 hours haha I like the picture, I love the concept, and I will be sure to try and whip something up! :) (this would be a great opprotunity to practice using Unity!!!! Thanks!) There's nothing wrong with a little practice!

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I may hate you for this for taking my focus from my own project.. lolol ... But I think I'm game... Going to go the solo route almost guaranteed.. dont have time to coordinate.. But I like the theme!

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Sonicarrow #35 3 7

If I'm programming in Python 3.2 with Pygame, does that count as "runnable on windows"? Before you all rage at Python, it's what I know best - I'm in the process of learning java/android, not sure if I'm up to making games on it yet.

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Statelessrich #30 27 143

I'm thinking of putting something quick together. An adventure game, since that's my specialty at the moment.

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Tim Ruswick #1 89 2068

I think anything that technically 'runs on windows' including web games and stuff is fair game.

If your python code can be run on a windows PC, I think its fair to say yes.

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Sonicarrow #35 3 7

Yep - It will work, people will just need Python 3.2 and Pygame to run it. I'll see what I can learn of Java in the next week or so and try to use that for ease of access.

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VINTAGE Games #8 6 86

super down! one-man studio here - will be fun to see what i can get together in 2 weeks!!

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DanaLovesVidya #69 20 138

Thank you all for electing to participate. It cheers me to no end that we're all so excited about it. I see we've got a lot of solo runners. That's totally cool. I didn't mean to restrict everyone with so many rules. Honestly, if you make a game, I will do everything in my power to play it. I personally don't have a Linux box or a Mac, but please don't let that stop you from contributing. The goal is to have fun and make games!

With that said, anyone think we should take out the Windows only rule?

I just finished dinner. I'm turning off the TV and getting to work. Slap me if I procrastinate!

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Collin Duval #2 5 96

Well I'd like to make a game using Unity (Unity 4 if I'm not mistaken, although not the most recent {which is Unity 4.1.something} as I need Unity 4 for school eventually) - If anybody would like to make a team just let me know (I'm sure you know how to find me on Facebook, my profile picture is a cute looking cat... dont ask) and we can work something out! I am kinda versed in both Javascript and C#, although I dont know enough to be comfortable with either at this point (hence why I chose to work with Unity), and I have Blender (never ever used though) and 3DS Max - but dont let what I have for modeling software hinder you, becasue I'm totally willing to learn new tools!

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IHavePockets #54 2 23

I'm going to attempt this Game Jam. There's a first time for everything I guess. I have vacation next week, but that shouldn't matter too much.

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Ok.. a couple borrowed images.. =D but, spent the afternoon playing.. hmm.. 12 days to turn it into a game.. and do the shark need lasers? cuz sharks just usually have lasers.. not sure if Im going work on this more today or not..

And you said running on windows.. it may be Win 8.. but its windoze.. =D I should be able to drop it back to a normal xna 4 project that will run anywhere else.. if I cant get the monogame working elsewheres.. never tried..

Animated version: http://youtu.be/d5bd-5r5LxM

Mind you the parachuters and shark dont move at all.. yet.. and I *LIKE* my stars spinning and moving.. its not a bug.. it was originally, but not anymore..






I might just end up doing a lot more this.. lol

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raymondlee306 #76 4 81

One question? Do we have to start working on the game now or can we have already been working it (sorry it's my first game jam)? I got my Oculus Rift last week and have started an underwater scuba diving exploration game I'd like some opinions on and this looks like a great way to get feedback. It's designed to work with the virtul reality headset but it also works pretty well without it. Here's a screenshot:





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Tim Ruswick #1 89 2068

That sir, is up to DoobieDoctor5000. Game looks really cool though!

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DanaLovesVidya #69 20 138

I don't want to be a gamejam dictator. I just want to jam. So its up to the community. I say the more the merrier.

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